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1.
BMC Nurs ; 23(1): 16, 2024 Jan 02.
Article in English | MEDLINE | ID: mdl-38166830

ABSTRACT

BACKGROUND: Simulation games are effective for acquiring surgical nursing knowledge during education by offering possibilities to learn theoretical knowledge through practical patient scenarios, thus preparing students for demanding surgical nursing care. Game metrics stored in the game system enable assessment of students' behaviour while gameplaying. Combining game metrics with the assessment of a student's surgical nursing knowledge allows versatile information to be obtained about the student's learning outcomes. However, studies on game metrics stored in systems and their relationship with learning outcomes are scarce. METHODS: The aim here was to evaluate the association between game metrics in a simulation game and nursing students' surgical nursing knowledge. Nursing students from three universities of applied sciences in Finland participated in a one-week simulation gameplaying intervention that included five surgical nursing scenarios. Students' surgical nursing knowledge was investigated with a quasi-experimental, one-group, pre- and post-test design using a surgical nursing knowledge test. In total, 280 students filled in the knowledge tests. In addition, cross-sectional game data were collected at a single time point between pre- and post-tests. The data were analysed with descriptive statistics and multivariate analysis methods. RESULTS: Students' surgical nursing knowledge improved with the intervention. The total number of playthroughs was 3562. The mean maximum score was 126.2 (maximum score range 76-195). The mean playing time of all playthroughs by all players was 4.3 minutes (SD = 81.61). A statistically significant association was found between mean score and knowledge test total score (p < 0.0072), but no significant association emerged between mean playing time and knowledge test total score. CONCLUSION: The results indicated that the higher the mean score the better the students' surgical nursing knowledge in the knowledge test. This study did not show that the time spent playing had an impact on students' post-playing knowledge. Our findings support the idea that game metrics can be used in performance evaluation and the results can be used to improve nursing students' readiness for challenging preoperative and postoperative clinical situations.

2.
Nurs Educ Perspect ; 44(4): 222-228, 2023.
Article in English | MEDLINE | ID: mdl-36881521

ABSTRACT

AIM: The purpose of this study was to examine nursing students' scenario performance in a simulation game by utilizing game metrics. BACKGROUND: A significant advantage of simulation games is that they can store large amounts of data. Although game metrics enable the objective evaluation and analysis of performance, their use in the evaluation of students' performance is limited. METHOD: Nursing students ( N = 376) played a simulation game at home for 1 week. The resulting data consisted of game metrics stored in the game: number of playthroughs, mean scores, and mean playing times. RESULTS: The total number of playthroughs was 1,923. Statistically significant differences were found between different scenarios regarding the mean score ( p < .0001). Mean playing time was significantly associated with the mean score ( p < .05). CONCLUSION: Game metrics demonstrate nursing students' scenario performance in clinical reasoning skills in different scenarios in a simulation game.


Subject(s)
Benchmarking , Students, Nursing , Humans , Problem Solving , Computer Simulation , Clinical Competence
3.
Contemp Nurse ; 58(5-6): 393-413, 2022.
Article in English | MEDLINE | ID: mdl-35658799

ABSTRACT

IMPACT STATEMENT: This review provides a comprehensive analysis of undergraduate nursing students' exit examinations and indicates that more clinical evaluation methods should be developed to ensure adequate competence.


Subject(s)
Education, Nursing, Baccalaureate , Students, Nursing , Humans , Clinical Competence
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